Java 贪吃蛇

看到有人发五子棋,翻出我多年前帮人写的大作业,刚试了一下还能跑

有需要的同学尽管拿去交作业 joy

import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.Timer;
import java.util.TimerTask;


public class GreedySnake extends JFrame {

    GamePanel panel = new GamePanel();
    /**
     * 键盘监听器
     */
    KeyBoardListener keyboardListener = new KeyBoardListener(panel);
    /**
     * 定时任务
     */
    RefreshTimerTask refreshTimerTask = new RefreshTimerTask(panel, keyboardListener);
    /**
     * 定时器
     */
    Timer refreshTimer = new Timer();

    GreedySnake() {
        setFocusable(true);
        setLayout(null);
        addKeyListener(keyboardListener);
        panel.setBorder(BorderFactory.createLineBorder(Color.black));
        panel.setBounds(0, 0, 490, 300);
        //延迟一秒后启动任务,每 30ms 执行一次
        refreshTimer.scheduleAtFixedRate(refreshTimerTask, 1000, 30);
        add(panel);
    }

    public static void main(String[] args) {
        GreedySnake frame = new GreedySnake();
        frame.setTitle("贪吃蛇 (w: 加速,s: 减速)");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setSize(496, 300);
        frame.setResizable(false);
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }
}

/**
 * 每 30ms 执行的任务操作,在 run() 里
 */
class RefreshTimerTask extends TimerTask {
    GamePanel panel;
    KeyBoardListener keyboardlistener;
    int count = 24;

    RefreshTimerTask(GamePanel panel, KeyBoardListener keyboardlistener) {
        this.panel = panel;
        this.keyboardlistener = keyboardlistener;
    }

    public void run() {
        if (panel.snake.state) {
            count -= panel.snake.speed;
            if (count <= 0) {
                if (!keyboardlistener.pause) {
                    panel.draw();
                    keyboardlistener.judge = true;
                }
                count = 24;
            }
        } else {
            panel.restart();
        }
    }
}

class KeyBoardListener extends KeyAdapter {
    GamePanel panel;
    boolean judge;
    boolean pause;

    KeyBoardListener(GamePanel panel) {
        this.panel = panel;
    }

    public void keyPressed(KeyEvent e) {
        int n = e.getKeyCode();
        if (n == KeyEvent.VK_ESCAPE) {
            System.exit(0);
        }
        if (n == KeyEvent.VK_SPACE) {
            pause = !pause;
        } else if (judge) {
            if (n == KeyEvent.VK_UP) {
                panel.snake.control(0);
            } else if (n == KeyEvent.VK_DOWN) {
                panel.snake.control(2);
            } else if (n == KeyEvent.VK_RIGHT) {
                panel.snake.control(1);
            } else if (n == KeyEvent.VK_LEFT) {
                panel.snake.control(3);
            } else if (n == KeyEvent.VK_W) {
                if (panel.snake.speed != 8)
                    panel.snake.speed += 2;
            } else if (n == KeyEvent.VK_S) {
                if (panel.snake.speed != 2)
                    panel.snake.speed -= 2;
            }
            judge = false;
        }
    }
}

class GamePanel extends JPanel {

    private static final long serialVersionUID = 1L;
    int[][] space = new int[27][49];
    Snake snake = new Snake();
    Food food = new Food();
    Wall[] wall = new Wall[4];

    GamePanel() {
        wall[0] = new Wall(0, 0, 0, 49);
        wall[1] = new Wall(0, 1, 1, 25);
        wall[2] = new Wall(0, 26, 0, 49);
        wall[3] = new Wall(48, 1, 1, 25);
        for (int i = 0; i < 4; i++) {
            for (int j = 0; j < wall[i].count; j++) {
                space[wall[i].walls[j].y][wall[i].walls[j].x] = wall[i].walls[j].type;
            }
        }
        drawSpace();
    }

    void drawSpace() {
        int i;
        for (i = 0; i < snake.length; i++) {
            space[snake.body.get(i).y][snake.body.get(i).x] = snake.body.get(i).type;
        }
        space[food.y][food.x] = 4;
    }

    /**
     * 根据当前数据绘制界面
     *
     * @param g
     */
    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        for (int i = 0; i < snake.length; i++) {
            g.fillRoundRect(snake.body.get(i).x * 10, snake.body.get(i).y * 10, 10, 10, 3, 3);
        }
        g.drawOval(food.x * 10, food.y * 10, 10, 10);
        for (int i = 0; i < 4; i++) {
            for (int j = 0; j < wall[i].count; j++) {
                g.drawRect(wall[i].walls[j].x * 10, wall[i].walls[j].y * 10, 10, 10);
                g.drawLine(wall[i].walls[j].x * 10, wall[i].walls[j].y * 10, wall[i].walls[j].x * 10 + 10, wall[i].walls[j].y * 10 + 10);
                g.drawLine(wall[i].walls[j].x * 10 + 10, wall[i].walls[j].y * 10, wall[i].walls[j].x * 10, wall[i].walls[j].y * 10 + 10);
            }
        }
    }

    void draw() {
        //蛇移动一格(坐标集合发生改变)
        int x = snake.body.get(snake.length - 1).x;
        int y = snake.body.get(snake.length - 1).y;
        space[y][x] = 0;
        snake.move();

        checkGameOver();
        repaint();
    }

    /**
     * 检测游戏是否结束,如果结束弹结束框
     */
    void checkGameOver() {
        if (space[snake.body.get(0).y][snake.body.get(0).x] == 4) {
            snake.grow();
            food.refresh();
            space[snake.body.get(0).y][snake.body.get(0).x] = 1;
            space[snake.body.get(snake.length - 1).y][snake.body.get(snake.length - 1).x] = 2;
            if (space[food.y][food.x] != 0) {
                food.refresh();
            }
            space[food.y][food.x] = 4;
        } else if (space[snake.body.get(0).y][snake.body.get(0).x] == 0) {
            space[snake.body.get(0).y][snake.body.get(0).x] = 1;
        } else {
            JOptionPane.showMessageDialog(null, "游戏结束");
            space[snake.body.get(0).y][snake.body.get(0).x] = 0;
            for (int m = 1; m < snake.length; m++) {
                space[snake.body.get(m).y][snake.body.get(m).y] = 0;
            }
            snake.state = false;
        }
    }

    /**
     * 清除数据,重新开始游戏
     */
    void restart() {
        snake.body.clear();
        Brick head = new Brick(1, 24, 15);
        Brick tail = new Brick(2, 22, 15);
        Brick body1 = new Brick(2, 23, 15);
        snake.direction = 1;
        snake.body.add(head);
        snake.body.add(body1);
        snake.body.add(tail);
        snake.length = 3;
        snake.state = true;
        snake.speed = 2;
        food.refresh();
        drawSpace();
        repaint();
    }
}

/**
 * 蛇本体对象
 */
class Snake {
    /**
     * 身体的坐标集合
     */
    ArrayList<Brick> body = new ArrayList<>();
    /**
     * 头部朝向,0 下, 1 右, 2 上, 3 左
     */
    int direction;
    boolean state = true;
    int length;
    /**
     * 移动速度
     */
    int speed = 4;

    Snake() {
        Brick head = new Brick(1, 24, 15);
        Brick tail = new Brick(2, 22, 15);
        Brick body1 = new Brick(2, 23, 15);
        direction = 1;
        body.add(head);
        body.add(body1);
        body.add(tail);
        length = 3;
    }

    void grow() {
        int x = 2 * body.get(length - 1).x - body.get(length - 2).x;
        int y = 2 * body.get(length - 1).y - body.get(length - 2).y;

        body.add(new Brick(2, x, y));
        ++length;
    }

    void move() {
        for (int i = length - 1; i > 0; i--) {
            body.get(i).x = body.get(i - 1).x;
            body.get(i).y = body.get(i - 1).y;
        }
        switch (direction) {
            case 0:
                body.get(0).y -= 1;
                break;
            case 1:
                body.get(0).x += 1;
                break;
            case 2:
                body.get(0).y += 1;
                break;
            case 3:
                body.get(0).x -= 1;
                break;
        }
    }

    /**
     * 键盘控制前进方向
     *
     * @param a
     */
    void control(int a) {
        int m = Math.abs(a - direction);
        if (m != 2 && m != 0) {
            direction = a;
        }
    }

}

/**
 * 界面上的一个点
 */
class Brick {
    int x;
    int y;
    int type;//1-蛇头,2-蛇身,3-边界,4-食物

    Brick(int a, int b, int c) {
        this.type = a;
        this.x = b;
        this.y = c;
    }
}

class Food extends Brick {
    Food() {
        super(4, 0, 0);
        refresh();
    }

    /**
     * 刷新食物坐标
     */
    void refresh() {
        this.x = (int) (Math.random() * 47 + 1);
        this.y = (int) (Math.random() * 25 + 1);
    }
}

/**
 * 游戏边界
 */
class Wall {
    Brick[] walls;
    int count;
    int direction;
    int x;
    int y;

    Wall(int a, int b, int c, int d) {
        this.x = a;
        this.y = b;
        this.direction = c;
        this.count = d;
        walls = new Brick[d];
        for (int i = 0; i < count; i++) {
            if (c == 0) {
                walls[i] = new Brick(3, (x + i), y);
            } else {
                walls[i] = new Brick(3, x, (y + i));
            }
        }
    }
}
java
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·

前一段时间刚写了一个c版本的 grin ,后面学了Java再来学习

·

哈哈哈,你这个贪吃蛇的很溜呀 smile 不过,直接拿去交作业不好吧